Skyward Sword Review

Skyward Sword Review By Jeffrey McDuff

I’m going to make a factual statement: You own a Wii because of Skyward Sword, not the other way around.

With that being said what follows is a review of The Legend of Zelda: Skyward Sword. This is my first review, so please, be gentle.


This iteration of Zelda made me experience something that I have never experienced before when playing a Zelda game. Emotions. Unlike in other Zelda games, I felt motivated by the story to complete the game, not by a love for the puzzles or gameplay (which, of course, are amazing and I will expound upon that later.) The reason for this motivation and the basis of the story is one of the most powerful forces in the galaxy, and no, its not the Force, it is in fact love. Let me go off track here for a bit to say that I am not an overly emotional person, I am quite logical in my approach to life, not to the degree of a Vulcan but enough. My wife can back me up on this. That being said, it was quite obvious within the first fifteen  minutes of the game that there was an underlying relationship that although was not expressed openly (Link doesn’t say a word throughout the game of course) it was more than hinted at (Nudge, nudge, wink, wink, Say no more!) The game is a cinematic experience, albeit a 40+ hour one. The pace of the game and the characters that it contains are amazing. I do not want to delve too much into the story for fear that I might, inadvertently, give some spoilers away. However, I will tell you that by the time the credits rolled, I was rather happy and very sad at the same time. My wife, on the other hand, was in tears. That should say enough.


The gameplay of Skyward Sword is much like all the other Zelda games. You go through dungeons, solve puzzles, and eliminate the boss at the end to acquire some object that will help you in your quest to save Zelda and vanquish evil. The puzzles are everything that puzzles should be. They are not too difficult, but they do offer some challenge. Every time you complete a dungeon you will give yourself either a figurative or literal pat on the back, feeling quite more intelligent than you were before.

The one aspect of the gameplay that I do want to expound upon is the controls, more importantly, how the Wii-mote is utilized in the game. I went into the game skeptical of how it truly would handle, I thought I would merely sit on my couch and with a flick of my wrist, be able to accomplish all that needed to be done. I am more than happy to report that I was wrong! For the majority of the game, especially the boss fights, I had to stand up and actually swing my Wii-mote in the air so that Link would perform the specific type of slash that was required to succeed. The Wii-mote (Motionplus required!) profides a near perfect 1:1 ratio between the Wii-mote that I was swinging, and the sword that Link was holding. If an enemy required a horizontal strike, you have to swing the Wii-mote horizontally. It might seem complicated, but it is pleasantly quite easy to learn.

Sometimes a horizontal strike is required

The only problem that I had with it was trying to get the Shield Bash to work, the nunchaku attachment just does not have the finesse required to do it right. I basically abandoned trying to Shield Bash on the whole and usually did an all out assault. However, the problem with the Shield Bash was quite minimal in relation to how the game played overall.


The visual representation of the Zelda series here is amazing. The watercolor-like art style is a great way to present the game. The visuals are done in such a way that you forget that you are on a graphics card that was made in the previous generation of consoles. I will let the pictures say the rest.


Not really much to say. Its a Zelda game. Meaning, that music is amazing, and the sound effects are spot on. Even though it is Pro Logic II coded, when put on the right setting, my home theater system sounded amazing.

———-The Bottom Line———-

If you own a Wii and have not played this game, you are robbing yourself of happiness. If you do not own a Wii, this game is the reason to buy one.

If you want a grading scale, I give it 5 out of 5 Fonzy heads.

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