Konami explains why Castlevania: Lords of Shadow 2 will stay a 3DS exclusive
Speaking to n1ntendo.nl Dave Cox, producer of Castlevania: Lords of Shadow 2, explained the thinking that went behind the decision of not creating a Wii U version of the game.
The principal cause? Resources. Here’s what Mr. Cox had to say:
The reason that we’re not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that’s a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we’re already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U-version without negatively effecting the general development of the title. That’s the only reason there won’t be a Wii U-version, it’s not that we don’t want to make it, it’s just that it wouldn’t make sense for us to do so right now.
While the idea of an HD version of Castlevania: Lords of Shadow 2 sounds appealing, nothing is lost in having a development team focus all their efforts in a single platform. Hopefully this will translate in better game and a tailor made experience for 3DS users.
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